101 {
103
104
106 {
108 return override_level;
109 }
110
112 {
114 }
115
117 {
119 }
120
122 {
124 }
125
127 {
129 }
130
131
133 {
135 }
136
138 {
139
140 float avgLegHealth =
m_Player.GetHealth(
"RightLeg",
"") +
m_Player.GetHealth(
"LeftLeg",
"") +
m_Player.GetHealth(
"RightFoot",
"") +
m_Player.GetHealth(
"LeftFoot",
"");
141 avgLegHealth *= 0.25;
146 else
148 }
149
150 return override_level;
151
152 }
int m_ForceInjuryAnimMask
static const float BROKEN_LEGS_HIGH_HEALTH_THRESHOLD
static const float BROKEN_LEGS_LOW_HEALTH_THRESHOLD