DayZ 1.27
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◆ GetDebugObject()

int GetDebugObject ( array< ref Param > object_out)
protected

См. определение в файле PlayerStomach.c строка 518

519 {
520 int count = m_StomachContents.Count();
521 for(int i = 0; i < m_StomachContents.Count();i++)
522 {
523 int id = PlayerStomach.GetIDFromClassname(m_StomachContents.Get(i).m_ClassName);
524 int food_stage = m_StomachContents.Get(i).m_FoodStage;
525 int agents = m_StomachContents.Get(i).m_Agents;
526 float amount = m_StomachContents.Get(i).m_Amount;
527 float temperature = m_StomachContents.Get(i).GetTemperature();
528 Param5<int,int,int,float,float> p5 = new Param5<int,int,int,float,float>(id, food_stage, agents, amount, temperature);
529 object_out.Insert(p5);
530 }
531 Param1<float> p1 = new Param1<float>(m_StomachVolume);
532 object_out.Insert(p1);
533 Param1<float> paramTemp = new Param1<float>(m_StomachTemperature);
534 object_out.Insert(paramTemp);
535 return count;
536
537 }
float m_StomachTemperature
Определения PlayerStomach.c:138
ref array< ref StomachItem > m_StomachContents
Определения PlayerStomach.c:132
float m_StomachVolume
Определения PlayerStomach.c:137
void PlayerStomach(PlayerBase player)
Определения PlayerStomach.c:142

Перекрестные ссылки m_StomachContents, m_StomachTemperature, m_StomachVolume и PlayerStomach().