Структуры данных | |
| class | WeaponEventBase |
| signalize mechanism manipulation Подробнее... | |
| class | WeaponEventAnimation |
Перечисления | |
| enum | WeaponEventID { UNKNOWN , MECHANISM , TRIGGER , TRIGGER_JAM , TRIGGER_AUTO_START , TRIGGER_AUTO_END , LOAD1_BULLET , CONTINUOUS_LOADBULLET_START , CONTINUOUS_LOADBULLET_END , UNJAM , ATTACH_MAGAZINE , UNJAMMING_FAILED_TIMEOUT , UNJAMMING_TIMEOUT , DETACH_MAGAZINE , SWAP_MAGAZINE , HUMANCOMMAND_ACTION_FINISHED , HUMANCOMMAND_ACTION_ABORTED , RELOAD_TIMEOUT , DRY_FIRE_TIMEOUT , SET_NEXT_MUZZLE_MODE , ANIMATION_EVENT } |
| identifier for events. mainly for rpc purposes Подробнее... | |
Функции | |
| WeaponEventBase | WeaponEventFactory (WeaponEventID id, int aetype, DayZPlayer p=NULL, Magazine m=NULL) |
| creates weapon fsm events | |
| WeaponEventBase | WeaponAnimEventFactory (WeaponEvents type, DayZPlayer p=NULL, Magazine m=NULL) |
| creates animation system events | |
| WeaponEventBase | CreateWeaponEventFromContext (ParamsReadContext ctx) |