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void | WeaponEventAnimAttachmentHide (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimAttachmentShow (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimBulletEject (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventCylinderRotate (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimBulletHide (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimBulletHide2 (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimBulletInChamber (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimBulletInMagazine (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimBulletShow (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimBulletShow2 (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimCanUnjamEnd (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimCanUnjamStart (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimCocked (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimMagazineAttached (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimMagazineDetached (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimMagazineHide (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimMagazineShow (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimSliderOpen (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimUnjammed (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimHammerUncocked (DayZPlayer p=NULL, Magazine m=NULL) |
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void | WeaponEventAnimHammerCocked (DayZPlayer p=NULL, Magazine m=NULL) |
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◆ WeaponEventAnimAttachmentHide()
WeaponEvents
events
Definition human.c:963
◆ WeaponEventAnimAttachmentShow()
◆ WeaponEventAnimBulletEject()
310 {
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330 }
331 }
Definition InventoryItem.c:731
Definition PlayerBaseClient.c:2
shorthand
Definition BoltActionRifle_Base.c:6
◆ WeaponEventAnimBulletHide()
◆ WeaponEventAnimBulletHide2()
◆ WeaponEventAnimBulletInChamber()
◆ WeaponEventAnimBulletInMagazine()
◆ WeaponEventAnimBulletShow()
◆ WeaponEventAnimBulletShow2()
◆ WeaponEventAnimCanUnjamEnd()
◆ WeaponEventAnimCanUnjamStart()
◆ WeaponEventAnimCocked()
◆ WeaponEventAnimHammerCocked()
◆ WeaponEventAnimHammerUncocked()
◆ WeaponEventAnimMagazineAttached()
◆ WeaponEventAnimMagazineDetached()
◆ WeaponEventAnimMagazineHide()
◆ WeaponEventAnimMagazineShow()
◆ WeaponEventAnimSliderOpen()
◆ WeaponEventAnimUnjammed()
◆ WeaponEventCylinderRotate()
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Entities/Firearms/FSM/Events.c