Dayz 1.25
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Класс WeaponEventAnimation

Закрытые члены

void WeaponEventAnimAttachmentHide (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimAttachmentShow (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletEject (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventCylinderRotate (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletHide (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletHide2 (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletInChamber (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletInMagazine (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletShow (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletShow2 (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimCanUnjamEnd (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimCanUnjamStart (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimCocked (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimMagazineAttached (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimMagazineDetached (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimMagazineHide (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimMagazineShow (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimSliderOpen (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimUnjammed (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimHammerUncocked (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimHammerCocked (DayZPlayer p=NULL, Magazine m=NULL)
 

Подробное описание

Методы

◆ WeaponEventAnimAttachmentHide()

void WeaponEventAnimAttachmentHide ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
299{ m_type = WeaponEvents.ATTACHMENT_HIDE; }
WeaponEvents
events
Definition human.c:956

◆ WeaponEventAnimAttachmentShow()

void WeaponEventAnimAttachmentShow ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
304{ m_type = WeaponEvents.ATTACHMENT_SHOW; }

◆ WeaponEventAnimBulletEject()

void WeaponEventAnimBulletEject ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
310 {
311 m_type = WeaponEvents.BULLET_EJECT;
312
313 // Particles for ejecting bullet casings
315
316 if (player)
317 {
318 ItemBase weapon = player.GetItemInHands();
319
320 if (weapon && weapon.GetOverheatingValue() > 0)
321 {
324
325 if (weapon_base)
326 suppressor = weapon_base.GetAttachedSuppressor();
327
328 ItemBase.PlayBulletCasingEjectParticles(weapon, "", weapon, suppressor, "CfgWeapons" );
329 }
330 }
331 }
Definition InventoryItem.c:731
Definition EntityAI.c:95
Definition PlayerBaseClient.c:2
shorthand
Definition BoltActionRifle_Base.c:6

◆ WeaponEventAnimBulletHide()

void WeaponEventAnimBulletHide ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
341{ m_type = WeaponEvents.BULLET_HIDE; }

◆ WeaponEventAnimBulletHide2()

void WeaponEventAnimBulletHide2 ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
346{ m_type = WeaponEvents.BULLET_HIDE2; }

◆ WeaponEventAnimBulletInChamber()

void WeaponEventAnimBulletInChamber ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
351{ m_type = WeaponEvents.BULLET_IN_CHAMBER; }

◆ WeaponEventAnimBulletInMagazine()

void WeaponEventAnimBulletInMagazine ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
356{ m_type = WeaponEvents.BULLET_IN_MAGAZINE; }

◆ WeaponEventAnimBulletShow()

void WeaponEventAnimBulletShow ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
361{ m_type = WeaponEvents.BULLET_SHOW; }

◆ WeaponEventAnimBulletShow2()

void WeaponEventAnimBulletShow2 ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
366{ m_type = WeaponEvents.BULLET_SHOW2; }

◆ WeaponEventAnimCanUnjamEnd()

void WeaponEventAnimCanUnjamEnd ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
371{ m_type = WeaponEvents.CANUNJAM_END; }

◆ WeaponEventAnimCanUnjamStart()

void WeaponEventAnimCanUnjamStart ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
376{ m_type = WeaponEvents.CANUNJAM_START; }

◆ WeaponEventAnimCocked()

void WeaponEventAnimCocked ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
381{ m_type = WeaponEvents.COCKED; }

◆ WeaponEventAnimHammerCocked()

void WeaponEventAnimHammerCocked ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
422{ m_type = WeaponEvents.HAMMER_COCKED; }

◆ WeaponEventAnimHammerUncocked()

void WeaponEventAnimHammerUncocked ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
417{ m_type = WeaponEvents.HAMMER_UNCOCKED; }

◆ WeaponEventAnimMagazineAttached()

void WeaponEventAnimMagazineAttached ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
386{ m_type = WeaponEvents.MAGAZINE_ATTACHED; }

◆ WeaponEventAnimMagazineDetached()

void WeaponEventAnimMagazineDetached ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
391{ m_type = WeaponEvents.MAGAZINE_DETACHED; }

◆ WeaponEventAnimMagazineHide()

void WeaponEventAnimMagazineHide ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
396{ m_type = WeaponEvents.MAGAZINE_HIDE; }

◆ WeaponEventAnimMagazineShow()

void WeaponEventAnimMagazineShow ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
401{ m_type = WeaponEvents.MAGAZINE_SHOW; }

◆ WeaponEventAnimSliderOpen()

void WeaponEventAnimSliderOpen ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
406{ m_type = WeaponEvents.SLIDER_OPEN; }

◆ WeaponEventAnimUnjammed()

void WeaponEventAnimUnjammed ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
411{ m_type = WeaponEvents.UNJAMMED; }

◆ WeaponEventCylinderRotate()

void WeaponEventCylinderRotate ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate
336{ m_type = WeaponEvents.CYLINDER_ROTATE; }

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