DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnPlacementComplete()

override void OnPlacementComplete ( Man player,
vector position = "0 0 0",
vector orientation = "0 0 0" )
protected

См. определение в файле FireplaceBase.c строка 2614

2615 {
2616 super.OnPlacementComplete(player, position, orientation);
2617
2618 if (g_Game.IsServer())
2619 {
2620 //remove grass
2621 Object cc_object = g_Game.CreateObjectEx(OBJECT_CLUTTER_CUTTER , position, ECE_PLACE_ON_SURFACE);
2622 cc_object.SetOrientation(orientation);
2623 g_Game.GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(g_Game.ObjectDelete, 1000, false, cc_object);
2624 }
2625 }
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:38
DayZGame g_Game
Определения DayZGame.c:4074
vector position
Определения DustKickupEffects.c:20
vector orientation
Определения DustKickupEffects.c:21
const string OBJECT_CLUTTER_CUTTER
Определения FireplaceBase.c:207
Определения ObjectTyped.c:2
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10

Перекрестные ссылки CALL_CATEGORY_GAMEPLAY, ECE_PLACE_ON_SURFACE, g_Game, OBJECT_CLUTTER_CUTTER, orientation и position.