2580 {
2581 super.OnPlacementComplete(player, position, orientation);
2582
2584 {
2585
2587 cc_object.SetOrientation(orientation);
2589 }
2590 }
const int ECE_PLACE_ON_SURFACE
const string OBJECT_CLUTTER_CUTTER
override ScriptCallQueue GetCallQueue(int call_category)
proto native Object CreateObjectEx(string type, vector pos, int iFlags, int iRotation=RF_DEFAULT)
Creates object of certain type.
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()