2797 {
2798 ItemBase firewood =
ItemBase.Cast(GetInventory().CreateInInventory(
"Firewood"));
2800
2801 ItemBase sticks =
ItemBase.Cast(GetInventory().CreateInInventory(
"WoodenStick"));
2803
2806
2807 GetInventory().CreateInInventory("Rag");
2808
2809 SpawnEntityOnGroundPos(
"PetrolLighter",
GetPosition());
2810 }
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
vector GetPosition()
Get the world position of the Effect.