DayZ 1.27
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Pawn.c
См. документацию.
1#ifdef FEATURE_NETWORK_RECONCILIATION
2
4
9
13
14typedef Serializer PawnStateWriter;
15typedef Serializer PawnStateReader;
16
17typedef Serializer PawnMoveWriter;
18typedef Serializer PawnMoveReader;
19
25class PawnOwnerState
26{
27 protected void PawnOwnerState() {}
28 protected void ~PawnOwnerState() {}
29
30 proto native void SetMoveId(int value);
31 proto native int GetMoveId();
32
33 proto native int GetSimulationTimestamp();
34
35 proto native void SetPhysicsTimeStamp(int value);
36 proto native int GetPhysicsTimeStamp();
37
38 proto native void SetWaterTime(float value);
39 proto native float GetWaterTime();
40
41 protected event void Write(PawnStateWriter ctx)
42 {
43 }
44
45 protected event void Read(PawnStateReader ctx)
46 {
47 }
48
49#ifdef DIAG_DEVELOPER
50 protected event void DiagWrite(PawnStateWriter ctx)
51 {
52 }
53
54 protected event void DiagRead(PawnStateReader ctx)
55 {
56 }
57#endif
58
62 protected event int EstimateMaximumSize()
63 {
64 return 0;
65 }
66
67#ifdef DIAG_DEVELOPER
72 event void GetTransform(inout vector transform[4])
73 {
74 }
75#endif
76};
77
83class PawnMove
84{
85 protected void PawnMove() {}
86 protected void ~PawnMove() {}
87
88 proto native void SetMoveId(int value);
89 proto native int GetMoveId();
90
92 proto native void SetSimulationTimestamp(int value);
93 proto native int GetSimulationTimestamp();
94
96 proto native void SetTimeSlice(float value);
97 proto native float GetTimeSlice();
98
103 protected event void Write(PawnMoveWriter ctx, PawnMove prev)
104 {
105 }
106
111 protected event void Read(PawnMoveReader ctx, PawnMove prev)
112 {
113 }
114
118 protected event int EstimateMaximumSize()
119 {
120 return 0;
121 }
122
123#ifdef DIAG_DEVELOPER
128 event void GetTransform(inout vector transform[4])
129 {
130 }
131#endif
132};
133
138enum NetworkMoveStrategy
139{
141 NONE,
142
144 LATEST
145};
146
151enum NetworkRewindType
152{
155 NOT_SET,
156
158 DROP,
159
161 REPLAY,
162
165};
166
171enum NetworkCompareResult
172{
174 APPROVE,
175
177 CORRECT,
178
180 FORCE_CORRECT
181};
182
188class Pawn : EntityAI
189{
191 proto native bool IsOwner();
192
194 proto native bool IsAuthority();
195
197 proto native bool IsAuthorityOwner();
198
200 proto native bool IsProxy();
201
203 proto native void ForceCorrection();
204
206 proto native PlayerIdentity GetOwnerIdentity();
207
209 proto native NetworkMoveStrategy GetNetworkMoveStrategy();
210
214 protected event void OnPossess()
215 {
216 }
217
221 protected event void OnUnPossess()
222 {
223 }
224
229 protected event typename GetOwnerStateType()
230 {
231 return PawnOwnerState;
232 }
233
238 protected event typename GetMoveType()
239 {
240 return PawnMove;
241 }
242
247 protected event void ObtainMove(/*inout*/ PawnMove pMove)
248 {
249 }
250
256 protected event NetworkCompareResult CompareMove(PawnMove pMove)
257 {
258 return NetworkCompareResult.APPROVE;
259 }
260
265 protected event void ConsumeMove(PawnMove pMove)
266 {
267 }
268
274 protected event bool ReplayMove(PawnMove pMove)
275 {
276 return true;
277 }
278
283 protected event void SimulateMove(PawnMove pMove)
284 {
285 }
286
291 protected event void ObtainState(/*inout*/ PawnOwnerState pState)
292 {
293 }
294
301 protected event void RewindState(PawnOwnerState pState, /*inout*/ PawnMove pMove, inout NetworkRewindType pRewindType)
302 {
303 }
304
310 protected event void ReplayAdditiveMove(/*inout*/ PawnMove pMove, /*const*/ PawnMove pDeltaMove)
311 {
312 }
313
318 protected event void ApplyAdditiveMove(PawnMove pDeltaMove)
319 {
320 }
321};
322
323#endif
@ DROP
Определения EAnimSoundEventID.c:3
bool IsOwner()
Определения Hand_Events.c:60
bool IsProxy()
Определения Hand_Events.c:65
override event GetOwnerStateType()
Определения Transport.c:92
override event GetMoveType()
Определения Transport.c:98
Определения Building.c:6
Serialization general interface. Serializer API works with:
Определения Serializer.c:56
@ ADDITIVE
Определения EnDebug.c:137
@ NONE
No flags.
Определения EnProfiler.c:11