◆ Event_OnEntityKilled()
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int GetID()
Get the ID registered in SEffectManager.
Definition Effect.c:536
PlayerBase GetPlayer()
Definition ModifierBase.c:51
Definition AchievementsXbox.c:52
static void OnPlayerKilled(EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot)
Definition AchievementsXbox.c:150
proto native CGame GetGame()
Перекрестные ссылки GetGame(), GetID(), GetPlayer() и Achievements::OnPlayerKilled().
Используется в RegisterEvents() и UnregisterEvents().
◆ Event_OnPlayerIgnitedFireplace()
◆ OnActionBandageTarget()
void OnActionBandageTarget |
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◆ OnActionCookedSteak()
void OnActionCookedSteak |
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◆ OnActionDrink()
◆ OnActionEat()
◆ OnActionFinishedGutDeer()
void OnActionFinishedGutDeer |
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◆ OnActionFinishedShaveSelf()
void OnActionFinishedShaveSelf |
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◆ OnActionRestrain()
void OnActionRestrain |
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◆ OnItemAttachedAtPlayer()
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DayZGame GetDayZGame()
Definition DayZGame.c:3817
static void OnEquippedFullGear()
Definition AchievementsXbox.c:78
static string m_FullGear[GEAR_COUNT]
Definition AnalyticsManagerClient.c:4
static const int GEAR_COUNT
Definition AnalyticsManagerClient.c:3
inventory for plain man/human
Definition HumanInventory.c:10
provides access to slot configuration
Definition InventorySlots.c:6
static proto native int GetSlotIdFromString(string slot_name)
converts string to slot_id
Перекрестные ссылки GEAR_COUNT, GetDayZGame(), GetGame(), InventorySlots::GetSlotIdFromString(), m_FullGear и Achievements::OnEquippedFullGear().
◆ RegisterEvents()
◆ UnregisterEvents()
void UnregisterEvents |
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◆ GEAR_COUNT
◆ m_FullGear
Объявления и описания членов класса находятся в файле: