52 {
53 int color = -1;
54 ItemBase dragged_item =
ItemBase.Cast( ItemManager.GetInstance().GetDraggedItem() );
56
57 if ( item == dragged_item )
58 return color;
59
60
61 if ( item.GetHierarchyParent() && item.GetHierarchyParent() != player )
62 {
63 color = -1;
64 }
65
66 if ( item )
67 {
68 float temperature = item.GetTemperature();
69 if ( temperature )
70 {
71 color = ObjectTemperatureState.GetStateData(temperature).m_Color;
72 }
73 }
74 return color;
75 }
class GP5GasMask extends MaskBase ItemBase
proto native CGame GetGame()