20 if (player.IsUnconscious())
23 return super.GetDieOffSpeedEx(player);
float m_TransferabilityAirOut
void AgentBase()
how fast the agent dies off when not potent enough to grow(per sec)
float m_DieOffSpeed
grow when player's immune system is at this level or lower
float m_TransferabilityIn
how fast the agent grows when potent enough to grow
int m_MaxCount
multiplier for agents digested in the player stomach from an infected item(agents_transfered = digest...
float m_Digestibility
from the player
float m_TransferabilityOut
to the player
float m_AntibioticsResistance
transferibility airborne out
override float GetDieOffSpeedEx(PlayerBase player)