См. определение в файле StaminaHandler.c строка 799
800 {
802 {
803 case 3:
804 m_StaminaDelta = -GameConstants.STAMINA_DRAIN_SWIM_FAST_PER_SEC * CfgGameplayHandler.GetSprintSwimmingStaminaModifier();
805 SetCooldown(GameConstants.STAMINA_REGEN_COOLDOWN_DEPLETION);
806 break;
807
808 case 2:
810 {
812 }
813 break;
814
815 default:
817 {
819 }
820 break;
821 }
822 }
int m_iMovement
current stance (DayZPlayerConstants.STANCEIDX_ERECT, ...), only if the command has a stance
float CalcStaminaGainBonus()
Calulates stamina regain bonus coef based on current stamina cap and level and caches it during one U...
void SetCooldown(float time, int modifier=-1)
set cooldown timer between each consume of stamina
Перекрестные ссылки CalcStaminaGainBonus(), CfgGameplayHandler::GetSprintSwimmingStaminaModifier(), HumanMovementState::m_iMovement, m_IsInCooldown, m_StaminaDelta, SetCooldown(), GameConstants::STAMINA_DRAIN_SWIM_FAST_PER_SEC, GameConstants::STAMINA_GAIN_IDLE_PER_SEC, GameConstants::STAMINA_GAIN_SWIM_PER_SEC и GameConstants::STAMINA_REGEN_COOLDOWN_DEPLETION.
Используется в ProcessMovementState().