DayZ 1.28
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◆ StaminaProcessor_Ladder()

void StaminaHandler::StaminaProcessor_Ladder ( HumanMovementState pHumanMovementState)
inlineprotected

См. определение в файле StaminaHandler.c строка 621

622 {
623 switch (pHumanMovementState.m_iMovement)
624 {
625 case 2: //climb up (fast)
626 m_StaminaDelta = -GameConstants.STAMINA_DRAIN_LADDER_FAST_PER_SEC * CfgGameplayHandler.GetSprintLadderStaminaModifier();
627 SetCooldown(GameConstants.STAMINA_REGEN_COOLDOWN_DEPLETION);
628 break;
629
630 case 1: //climb up (slow)
631 if (!m_IsInCooldown)
632 {
633 m_StaminaDelta = (GameConstants.STAMINA_GAIN_LADDER_PER_SEC + CalcStaminaGainBonus());
634 }
635 break;
636
637 default:
638 if (!m_IsInCooldown)
639 {
640 m_StaminaDelta = GameConstants.STAMINA_GAIN_IDLE_PER_SEC + CalcStaminaGainBonus();
641 }
642 break;
643 }
644 }
int m_iMovement
current stance (DayZPlayerConstants.STANCEIDX_ERECT, ...), only if the command has a stance
Определения human.c:1155
float CalcStaminaGainBonus()
Calulates stamina regain bonus coef based on current stamina cap and level.
Определения StaminaHandler.c:797
float m_StaminaDelta
Определения StaminaHandler.c:263
void SetCooldown(float time, int modifier=-1)
set cooldown timer between each consume of stamina
Определения StaminaHandler.c:854
bool m_IsInCooldown
Определения StaminaHandler.c:286

Перекрестные ссылки CalcStaminaGainBonus(), CfgGameplayHandler::GetSprintLadderStaminaModifier(), HumanMovementState::m_iMovement, m_IsInCooldown, m_StaminaDelta, SetCooldown(), GameConstants::STAMINA_DRAIN_LADDER_FAST_PER_SEC, GameConstants::STAMINA_GAIN_IDLE_PER_SEC, GameConstants::STAMINA_GAIN_LADDER_PER_SEC и GameConstants::STAMINA_REGEN_COOLDOWN_DEPLETION.

Используется в Update().