DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ StaminaProcessor_Ladder()

void StaminaHandler::StaminaProcessor_Ladder ( HumanMovementState pHumanMovementState)
inlineprotected

См. определение в файле StaminaHandler.c строка 620

621 {
622 switch (pHumanMovementState.m_iMovement)
623 {
624 case 2: //climb up (fast)
625 m_StaminaDelta = -GameConstants.STAMINA_DRAIN_LADDER_FAST_PER_SEC * CfgGameplayHandler.GetSprintLadderStaminaModifier();
626 SetCooldown(GameConstants.STAMINA_REGEN_COOLDOWN_DEPLETION);
627 break;
628
629 case 1: //climb up (slow)
630 if (!m_IsInCooldown)
631 {
632 m_StaminaDelta = (GameConstants.STAMINA_GAIN_LADDER_PER_SEC + CalcStaminaGainBonus());
633 }
634 break;
635
636 default:
637 if (!m_IsInCooldown)
638 {
639 m_StaminaDelta = GameConstants.STAMINA_GAIN_IDLE_PER_SEC + CalcStaminaGainBonus();
640 }
641 break;
642 }
643 }
int m_iMovement
current stance (DayZPlayerConstants.STANCEIDX_ERECT, ...), only if the command has a stance
Определения human.c:1142
float CalcStaminaGainBonus()
Calulates stamina regain bonus coef based on current stamina cap and level.
Определения StaminaHandler.c:796
float m_StaminaDelta
Определения StaminaHandler.c:263
void SetCooldown(float time, int modifier=-1)
set cooldown timer between each consume of stamina
Определения StaminaHandler.c:853
bool m_IsInCooldown
Определения StaminaHandler.c:286

Перекрестные ссылки CalcStaminaGainBonus(), CfgGameplayHandler::GetSprintLadderStaminaModifier(), HumanMovementState::m_iMovement, m_IsInCooldown, m_StaminaDelta, SetCooldown(), GameConstants::STAMINA_DRAIN_LADDER_FAST_PER_SEC, GameConstants::STAMINA_GAIN_IDLE_PER_SEC, GameConstants::STAMINA_GAIN_LADDER_PER_SEC и GameConstants::STAMINA_REGEN_COOLDOWN_DEPLETION.

Используется в Update().