DayZ 1.30
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◆ GetPoweredDevices()

array< EntityAI > ComponentEnergyManager::GetPoweredDevices ( )
inlineprotected

Energy manager: Returns an array of devices which are plugged into this one and are turned on.

См. определение в файле ComponentEnergyManager.c строка 1370

1371 {
1372 array<EntityAI> return_array = new array<EntityAI>;
1373 int plugged_devices_c = GetPluggedDevicesCount();
1374 for ( int i = 0; i < plugged_devices_c; ++i )
1375 {
1376 EntityAI device = GetPluggedDevices().Get(i);
1377 if ( IsSwitchedOn() )
1378 {
1379 return_array.Insert(device);
1380 }
1381 }
1382
1383 return return_array;
1384 }
class LogManager EntityAI
int GetPluggedDevicesCount()
Energy manager: Returns the number of devices plugged into this one.
Определения ComponentEnergyManager.c:1188
array< EntityAI > GetPluggedDevices()
Energy manager: Returns an array of devices which are plugged into this one.
Определения ComponentEnergyManager.c:1364
bool IsSwitchedOn()
Energy manager: Returns state of the switch. Whenever the device is working or not does not matter....
Определения ComponentEnergyManager.c:884

Перекрестные ссылки GetPluggedDevices(), GetPluggedDevicesCount() и IsSwitchedOn().