DayZ 1.29
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◆ GetPoweredDevices()

array< EntityAI > ComponentEnergyManager::GetPoweredDevices ( )
inlineprotected

Energy manager: Returns an array of devices which are plugged into this one and are turned on.

См. определение в файле ComponentEnergyManager.c строка 1383

1384 {
1385 array<EntityAI> return_array = new array<EntityAI>;
1386 int plugged_devices_c = GetPluggedDevicesCount();
1387 for ( int i = 0; i < plugged_devices_c; ++i )
1388 {
1389 EntityAI device = GetPluggedDevices().Get(i);
1390 if ( IsSwitchedOn() )
1391 {
1392 return_array.Insert(device);
1393 }
1394 }
1395
1396 return return_array;
1397 }
class LogManager EntityAI
int GetPluggedDevicesCount()
Energy manager: Returns the number of devices plugged into this one.
Определения ComponentEnergyManager.c:1201
array< EntityAI > GetPluggedDevices()
Energy manager: Returns an array of devices which are plugged into this one.
Определения ComponentEnergyManager.c:1377
bool IsSwitchedOn()
Energy manager: Returns state of the switch. Whenever the device is working or not does not matter....
Определения ComponentEnergyManager.c:897

Перекрестные ссылки GetPluggedDevices(), GetPluggedDevicesCount() и IsSwitchedOn().