DayZ 1.27
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CreditsDepartmentElement.c
См. документацию.
2{
4 protected GridSpacerWidget m_DepartmentSections;
6
7 void CreditsDepartmentElement( int index, Widget parent, JsonDataCreditsDepartment department_data )
8 {
9 m_Root = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/new_ui/credits/department_element/department_element.layout", parent );
10 m_DepartmentTitle = TextWidget.Cast( m_Root.FindAnyWidget( "department_title" ) );
11 m_DepartmentSections = GridSpacerWidget.Cast( m_Root.FindAnyWidget( "department_sections" ) );
12
13 if( department_data.DepartmentName != "" )
14 {
15 m_DepartmentTitle.SetText( department_data.DepartmentName );
16 }
17 else
18 {
19 m_DepartmentTitle.Show( false );
20 m_Root.FindAnyWidget( "SeparatorPanel" ).Show( false );
21 }
22
23 m_Root.SetSort( index );
24 LoadDataAsync( department_data.Sections );
25 }
26
28 {
29 for( int i = 1; i <= department_data.Count(); i++ )
30 {
31 ref CreditsDepartmentSection e = new CreditsDepartmentSection( i, m_DepartmentSections, department_data.Get( i - 1 ) );
33 }
34
35 m_DepartmentSections.Update();
36 }
37}
38
40{
42 protected WrapSpacerWidget m_SectionSections;
44
45 void CreditsDepartmentSection( int index, Widget parent, JsonDataCreditsSection section_data )
46 {
47 m_Root = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/new_ui/credits/department_element/department_section.layout", parent );
48 m_SectionTitle = TextWidget.Cast( m_Root.FindAnyWidget( "section_title" ) );
49 m_SectionSections = WrapSpacerWidget.Cast( m_Root.FindAnyWidget( "section_elements" ) );
50
51 if( section_data.SectionName != "" )
52 {
53 m_SectionTitle.SetText( section_data.SectionName );
54 }
55 else
56 {
57 m_SectionTitle.Show( false );
58 m_Root.FindAnyWidget( "SeparatorPanel" ).Show( false );
59 }
60
61 LoadDataAsync( section_data.SectionLines );
62 m_Root.SetSort( index );
63 }
64
65 void LoadDataAsync( array<string> section_data )
66 {
67 for( int i = 1; i <= section_data.Count(); i++ )
68 {
69 TextWidget w = TextWidget.Cast( GetGame().GetWorkspace().CreateWidgets( "gui/layouts/new_ui/credits/department_element/department_section_element.layout", m_SectionSections ) );
70 w.SetText( section_data.Get( i - 1 ) + " \n" );
71 w.Update();
72 m_Root.SetSort( i );
73 m_SectionEntries.Insert( w );
74 }
75
76 m_SectionSections.Update();
77 }
78}
ref array< Widget > m_SectionEntries
Определения CreditsDepartmentElement.c:43
void CreditsDepartmentSection(int index, Widget parent, JsonDataCreditsSection section_data)
Определения CreditsDepartmentElement.c:45
WrapSpacerWidget m_SectionSections
Определения CreditsDepartmentElement.c:42
class CreditsDepartmentElement extends CreditsElement m_SectionTitle
Widget m_Root
Определения SizeToChild.c:91
proto native WorkspaceWidget GetWorkspace()
void LoadDataAsync(array< ref JsonDataCreditsSection > department_data)
Определения CreditsDepartmentElement.c:27
GridSpacerWidget m_DepartmentSections
Определения CreditsDepartmentElement.c:4
void CreditsDepartmentElement(int index, Widget parent, JsonDataCreditsDepartment department_data)
Определения CreditsDepartmentElement.c:7
TextWidget m_DepartmentTitle
Определения CreditsDepartmentElement.c:3
ref array< ref CreditsDepartmentSection > m_DepartmentSectionEntries
Определения CreditsDepartmentElement.c:5
ref array< ref JsonDataCreditsSection > Sections
Определения JsonDataCreditsDepartment.c:4
string SectionName
Определения JsonDataCreditsSection.c:3
ref array< string > SectionLines
Определения JsonDataCreditsSection.c:4
Определения EnWidgets.c:220
Определения EnWidgets.c:190
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
proto native external Widget CreateWidgets(string layout, Widget parentWidget=NULL, bool immedUpdate=true)
Create widgets from *.layout file.