5 private static float m_DefaultAngle = 100;
9 SetVisibleDuringDaylight(
true );
12 SetCastShadow(
true );
14 SetFadeOutTime( 0.15 );
15 SetAmbientColor( 0.95, 0.88, 0.8 );
16 SetDiffuseColor( 0.95, 0.88, 0.8 );
17 SetDisableShadowsWithinRadius( 1.2 );
30 case "weaponFlashlight":
PlayerSpawnPreset slotName
enum eAreaDecayStage m_DefaultBrightness
void UniversallightLight()
void SetIntensity(float coef, float time)
override void UpdateLightMode(string slotName)
static float m_DefaultRadius
static float m_DefaultAngle
static float m_DefaultBrightness