71 {
73
74 if (playerInsider)
75 {
76
77 bool isErect = ( playerInsider.m_MovementState.m_iStanceIdx ==
DayZPlayerConstants.STANCEIDX_ERECT || playerInsider.m_MovementState.m_iStanceIdx ==
DayZPlayerConstants.STANCEIDX_RAISEDERECT || playerInsider.m_MovementState.m_iStanceIdx ==
DayZPlayerConstants.STANCEIDX_RAISEDCROUCH );
78 bool isJogging = ( playerInsider.m_MovementState.m_iMovement ==
DayZPlayerConstants.MOVEMENTIDX_RUN || playerInsider.m_MovementState.m_iMovement ==
DayZPlayerConstants.MOVEMENTIDX_SPRINT );
79 if (isJogging && isErect)
80 {
81 super.OnEnterServerEvent(insider);
82 return;
83 }
84
85
87 {
88 super.OnEnterServerEvent(insider);
89 return;
90 }
91 }
92 else
93 {
94 super.OnEnterServerEvent(insider);
95 }
96 }
DayZPlayerConstants
defined in C++