override void UniversalTemperatureSourceLambdaEngine::DryItemsInVicinity | ( | UniversalTemperatureSourceSettings | pSettings, |
vector | position, | ||
out notnull array< Object > | nearestObjects ) |
heat transfer to items (not in player possession)
См. определение в файле UniversalTemperatureSourceLambdaBaseImpl.c строка 176