DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnVariablesSynchronized()

override void BoatScript::OnVariablesSynchronized ( )
inlineprotected

См. определение в файле BoatScript.c строка 452

453 {
454 super.OnVariablesSynchronized();
455
457 {
458 EffectSound impactHeavy;
461 }
462
464 {
465 EffectSound impactLight;
468 }
469
472 else if (m_SoundPushBoatEffect && m_SoundPushBoatEffect.IsPlaying())
474
476 {
477 HandleEngineSound(EBoatEngineSoundState.STOP_NO_FUEL);
479 }
480 }
void PlaySound()
Определения HungerSoundHandler.c:38
bool m_PlaySoundPushBoat
Определения BoatScript.c:71
void HandleEngineSound(EBoatEngineSoundState state)
Определения BoatScript.c:598
bool m_PlaySoundEngineStopNoFuel
Определения BoatScript.c:68
ref EffectSound m_SoundPushBoatEffect
Определения BoatScript.c:85
string m_SoundPushBoat
Определения BoatScript.c:77
string m_SoundImpactHeavy
Определения BoatScript.c:76
string m_SoundImpactLight
Определения BoatScript.c:75
bool m_PlaySoundImpactLight
Определения BoatScript.c:69
bool m_PlaySoundImpactHeavy
Определения BoatScript.c:70
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9

Перекрестные ссылки GetPosition, HandleEngineSound(), m_PlaySoundEngineStopNoFuel, m_PlaySoundImpactHeavy, m_PlaySoundImpactLight, m_PlaySoundPushBoat, m_SoundImpactHeavy, m_SoundImpactLight, m_SoundPushBoat, m_SoundPushBoatEffect и PlaySound().