DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnVariablesSynchronized()

override void BoatScript::OnVariablesSynchronized ( )
inlineprotected

См. определение в файле BoatScript.c строка 400

401 {
402 super.OnVariablesSynchronized();
403
405 {
406 EffectSound impactHeavy;
409 }
410
412 {
413 EffectSound impactLight;
416 }
417
420 else if (m_SoundPushBoatEffect && m_SoundPushBoatEffect.IsPlaying())
422
424 {
425 HandleEngineSound(EBoatEngineSoundState.STOP_NO_FUEL);
427 }
428 }
void PlaySound()
Определения HungerSoundHandler.c:38
bool m_PlaySoundPushBoat
Определения BoatScript.c:60
void HandleEngineSound(EBoatEngineSoundState state)
Определения BoatScript.c:542
bool m_PlaySoundEngineStopNoFuel
Определения BoatScript.c:57
ref EffectSound m_SoundPushBoatEffect
Определения BoatScript.c:74
string m_SoundPushBoat
Определения BoatScript.c:66
string m_SoundImpactHeavy
Определения BoatScript.c:65
string m_SoundImpactLight
Определения BoatScript.c:64
bool m_PlaySoundImpactLight
Определения BoatScript.c:58
bool m_PlaySoundImpactHeavy
Определения BoatScript.c:59
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9

Перекрестные ссылки GetPosition, HandleEngineSound(), m_PlaySoundEngineStopNoFuel, m_PlaySoundImpactHeavy, m_PlaySoundImpactLight, m_PlaySoundPushBoat, m_SoundImpactHeavy, m_SoundImpactLight, m_SoundPushBoat, m_SoundPushBoatEffect и PlaySound().