DayZ 1.30
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◆ OnVariablesSynchronized()

override void BoatScript::OnVariablesSynchronized ( )
inlineprotected

См. определение в файле BoatScript.c строка 460

461 {
462 super.OnVariablesSynchronized();
463
465 {
466 EffectSound impactHeavy;
469 }
470
472 {
473 EffectSound impactLight;
476 }
477
480 else if (m_SoundPushBoatEffect && m_SoundPushBoatEffect.IsPlaying())
482
484 {
485 HandleEngineSound(EBoatEngineSoundState.STOP_NO_FUEL);
487 }
488 }
void PlaySound()
Определения HungerSoundHandler.c:39
bool m_PlaySoundPushBoat
Определения BoatScript.c:68
void HandleEngineSound(EBoatEngineSoundState state)
Определения BoatScript.c:606
bool m_PlaySoundEngineStopNoFuel
Определения BoatScript.c:65
ref EffectSound m_SoundPushBoatEffect
Определения BoatScript.c:82
string m_SoundPushBoat
Определения BoatScript.c:74
string m_SoundImpactHeavy
Определения BoatScript.c:73
string m_SoundImpactLight
Определения BoatScript.c:72
bool m_PlaySoundImpactLight
Определения BoatScript.c:66
bool m_PlaySoundImpactHeavy
Определения BoatScript.c:67
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473

Перекрестные ссылки GetPosition(), HandleEngineSound(), m_PlaySoundEngineStopNoFuel, m_PlaySoundImpactHeavy, m_PlaySoundImpactLight, m_PlaySoundPushBoat, m_SoundImpactHeavy, m_SoundImpactLight, m_SoundPushBoat, m_SoundPushBoatEffect и PlaySound().