DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ ActionCondition()

override bool ActionPlugIntoFence::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

См. определение в файле ActionPlugIntoFence.c строка 15

16 {
17 Object targetObject = target.GetObject();
18
19 if ( targetObject && item && targetObject.IsInherited(BaseBuildingBase))
20 {
21 BaseBuildingBase target_BBB = BaseBuildingBase.Cast( targetObject );
22
23 BarbedWire bw = BarbedWire.Cast( target_BBB.GetAttachmentByType(BarbedWire) );
24
25 if ( bw && bw.GetCompEM().CanReceivePlugFrom(item) )
26 {
27 return true;
28 }
29 }
30
31 return false;
32 }
void BaseBuildingBase()
Определения BaseBuildingBase.c:1328
class LOD Object

Перекрестные ссылки ActionTarget.