DayZ 1.27
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◆ OnVariablesSynchronized()

override void Land_WarheadStorage_PowerStation::OnVariablesSynchronized ( )
inlineprotected

См. определение в файле Land_WarheadStorage_PowerStation.c строка 36

37 {
38 super.OnVariablesSynchronized();
39
40 if (m_PlaySparks != 0)
41 {
42 EffectSound sound;
43 string mempoint = "lever" + m_PlaySparks.ToString() + "_sparks_pos";
44 sound = SEffectManager.PlaySoundCachedParams(SPARKLES_SOUND, ModelToWorld(GetMemoryPointPos(mempoint)));
45 sound.SetAutodestroy(true);
46
47 ParticleManager.GetInstance().PlayInWorld(ParticleList.LEVER_SPARKS, ModelToWorld(GetMemoryPointPos(mempoint)));
48
49 m_PlaySparks = 0;
50 }
51 }
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603

Перекрестные ссылки ParticleList::LEVER_SPARKS, m_PlaySparks, ParticleManager(), SEffectManager::PlaySoundCachedParams(), EffectSound::SetAutodestroy() и SPARKLES_SOUND.