DayZ 1.27
DayZ Explorer by KGB
 
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◆ EEKilled()

override void Ammo_40mm_Explosive::EEKilled ( Object killer)
inlineprivate

См. определение в файле AmmunitionPiles.c строка 200

201 {
202 super.EEKilled(killer);
203 DamageSystem.ExplosionDamage(this, null, "Explosion_40mm_Ammo", GetPosition(), DamageType.EXPLOSION);
204 GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( DeleteSafe, 1000, false);
205 }
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), CGame::GetCallQueue(), GetGame() и GetPosition.