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staticprivate |
Invert-transforms rotation matrix.
mat0 | vector [3] first matrix | |
mat1 | vector [3] second matrix | |
[out] | res | vector [3] result of first and second matrix multiplication vector res[3];
Math3D.MatrixInvMultiply3(mat0, mat1, res)
Print( res );
>> <2.5,0.62,0>,<2.5,1.3,0>,<3.25,1.69,2.7>
Определения EnConvert.c:106 |