342 {
343 super.OnExit(e);
345 {
346 PlayerBase playerOwner;
347 Class.CastTo(playerOwner,
m_weapon.GetHierarchyParent());
348 m_weapon.ClearJunctureToAttachedMagazine(playerOwner);
349 }
350
351 }
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
proto native CGame GetGame()