8 SetVisibleDuringDaylight(
true );
10 SetSpotLightAngle( 95 );
11 SetCastShadow(
true );
14 SetAmbientColor( 0.92, 0.85, 0.58 );
15 SetDiffuseColor( 0.92, 0.85, 0.58 );
16 SetFadeOutTime( 0.1 );
22 SetAmbientColor( 0.92, 0.85, 0.86 );
23 SetDiffuseColor( 0.92, 0.85, 0.86 );
28 SetAmbientColor( 1.0, 0.2, 0.2 );
29 SetDiffuseColor( 1.0, 0.2, 0.2 );
static float m_DefaultRadius
enum EGrenadeType m_DefaultBrightness
For backward compatibility.
void SetEnabled()
prevents insider adding in the wrong position, HOTFIX
void SetIntensity(float coef, float time)
static float m_DefaultRadius
void PerformVisibilityCheck(EntityAI owner)
static float m_DefaultBrightness
proto native bool IsEnabled()
Enabled flag getter.