314 {
315 super.OnSuccess(new_item);
316
317 RemoteDetonator detonator = RemoteDetonator.Cast(
m_OldItem);
318 if (detonator)
319 {
320 if (detonator.GetRemotelyActivatedItemBehaviour())
321 {
323 if (explosive)
324 {
325 explosive.Disarm();
326 }
327 }
328 }
329 }