DayZ 1.27
DayZ Explorer by KGB
 
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◆ EEHealthLevelChanged()

override void EEHealthLevelChanged ( int oldLevel,
int newLevel,
string zone )
protected

См. определение в файле CarScript.c строка 2643

2644 {
2645 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
2646
2647 if (newLevel == GameConstants.STATE_RUINED && oldLevel != newLevel)
2648 {
2649 bool dummy;
2650 switch ( zone )
2651 {
2652 case "WindowLR":
2653 case "WindowRR":
2654 if (m_Initialized)
2655 {
2656 PlaySoundEx("offroad_hit_window_small_SoundSet", m_WindowSmall, dummy);
2657 }
2658 break;
2659
2660 case "WindowFront":
2661 case "WindowBack":
2662 case "WindowFrontLeft":
2663 case "WindowFrontRight":
2664 if (m_Initialized)
2665 {
2666 PlaySoundEx("offroad_hit_window_large_SoundSet", m_WindowLarge, dummy);
2667 }
2668 break;
2669
2670 case "Engine":
2671 #ifndef SERVER
2673 #endif
2674 break;
2675 }
2676 }
2677 }
void CreateCarDestroyedEffect()
Определения CarScript.c:652
ref EffectSound m_WindowLarge
Определения CarScript.c:224
ref EffectSound m_WindowSmall
Определения CarScript.c:223
void PlaySoundEx(string soundset, EffectSound sound, out bool soundbool)
Определения CarScript.c:2352
bool m_Initialized
Определения UiHintPanel.c:317
Определения constants.c:659
const int STATE_RUINED
Определения constants.c:846

Перекрестные ссылки CreateCarDestroyedEffect(), m_Initialized, m_WindowLarge, m_WindowSmall, PlaySoundEx() и GameConstants::STATE_RUINED.