DayZ 1.27
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PPERHealthHit.c
См. документацию.
1class PPERequester_HealthHitReaction extends PPERequester_GameplayBase
2{
3 const float INTENSITY_MULT = 6.0;
4
5 void SetHitIntensity(float intensity)
6 {
7 //color overlay
9 SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_OVERLAYCOLOR,{intensity * INTENSITY_MULT, 0.0, 0.0, 1.0},PPEGlow.L_21_HIT,PPOperators.HIGHEST);
10 }
11}
PPOperators
PP operators, specify operation between subsequent layers.
Определения PPEConstants.c:53
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Определения PPERequestPlatformsBase.c:588
void SetTargetValueColor(int mat_id, int param_idx, array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Определения PPERequestPlatformsBase.c:630
static const int PARAM_OVERLAYCOLOR
Определения PPEGlow.c:30
static const int L_21_HIT
Определения PPEGlow.c:47
static const int PARAM_OVERLAYFACTOR
Определения PPEGlow.c:29
static const int L_20_HIT
Определения PPEGlow.c:42
Glow - PostProcessEffectType.Glow.
Определения PPEGlow.c:8
void SetHitIntensity(float intensity)
Определения PPERHealthHit.c:5
const float INTENSITY_MULT
Определения PPERHealthHit.c:3
base, not to be used directly, would lead to layering collisions!
Определения PPERBloodLoss.c:2
PostProcessEffectType
Post-process effect type.
Определения EnWorld.c:72