DayZ 1.27
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TestDisease.c
См. документацию.
2{
3 float m_Interval;
4 ref Param1<float> m_SomeValue;
5
18
19 override bool ActivateCondition(PlayerBase player)
20 {
21 return false;
22 }
23
24 override void OnActivate(PlayerBase player)
25 {
26 //player.GetBleedingManagerServer().AttemptAddBleedingSource(Math.RandomInt(0, 100));
27 }
28
29 override void OnReconnect(PlayerBase player)
30 {
31 //OnActivate(player);
32 //player.GetSymptomManager().QueueUpSecondaryState( SymptomIDs.SYMPTOM_BLINDNESS );
33 }
34
35 override void OnDeactivate(PlayerBase player)
36 {
37 }
38
39 override bool DeactivateCondition(PlayerBase player)
40 {
41 return false;
42 }
43
44 override void OnTick(PlayerBase player, float deltaT)
45 {
46 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_LAUGHTER);
47 }
48};
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
bool m_TrackActivatedTime
overall time this modifier was active
Определения ModifierBase.c:14
void DisableDeactivateCheck()
Определения ModifierBase.c:86
void DisableActivateCheck()
Определения ModifierBase.c:81
float m_TickIntervalActive
Определения ModifierBase.c:18
float m_TickIntervalInactive
Определения ModifierBase.c:17
void MakeParamObjectPersistent(Param object)
Определения ModifierBase.c:61
const int DEFAULT_TICK_TIME_INACTIVE
Определения ModifiersManager.c:29
Определения BreathVapourMdfr.c:4
Определения PlayerBaseClient.c:2
override void OnTick(PlayerBase player, float deltaT)
Определения TestDisease.c:44
float m_Interval
Определения TestDisease.c:3
override void OnActivate(PlayerBase player)
Определения TestDisease.c:24
override void Init()
Определения TestDisease.c:6
override bool ActivateCondition(PlayerBase player)
Определения TestDisease.c:19
override void OnReconnect(PlayerBase player)
Определения TestDisease.c:29
override void OnDeactivate(PlayerBase player)
Определения TestDisease.c:35
override bool DeactivateCondition(PlayerBase player)
Определения TestDisease.c:39
ref Param1< float > m_SomeValue
Определения TestDisease.c:4
Определения TestDisease.c:2