DayZ 1.28
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◆ ShowChat()

override void MissionBase::ShowChat ( )
inlineprotected

См. определение в файле missionGameplay.c строка 1197

1198 {
1201 m_ChatChannelArea.Show(false);
1202 m_UIManager.EnterScriptedMenu(MENU_CHAT_INPUT, NULL);
1203
1204 int level = GetGame().GetVoiceLevel();
1206
1207 AddActiveInputExcludes({"menu"});
1208 }
proto native int GetVoiceLevel(Object player=null)
Get voice level of VoN (on both client and server) (VoiceLevelWhisper = 0, VoiceLevelNormal = 1,...
override void AddActiveInputExcludes(array< string > excludes)
Adds one or more exclude groups to disable and refreshes excludes.
Определения missionGameplay.c:961
UIManager m_UIManager
Определения missionGameplay.c:6
ref WidgetFadeTimer m_ChatChannelFadeTimer
Определения missionGameplay.c:25
ref Timer m_ChatChannelHideTimer
Определения missionGameplay.c:24
Widget m_ChatChannelArea
Определения missionGameplay.c:28
override void UpdateVoiceLevelWidgets(int level)
Определения missionGameplay.c:1513
proto native CGame GetGame()
const int MENU_CHAT_INPUT
Определения 3_Game/constants.c:186

Перекрестные ссылки AddActiveInputExcludes(), GetGame(), CGame::GetVoiceLevel(), m_ChatChannelArea, m_ChatChannelFadeTimer, m_ChatChannelHideTimer, m_UIManager, MENU_CHAT_INPUT и UpdateVoiceLevelWidgets().

Используется в OnUpdate().