1298 {
1299 UIScriptedMenu menu =
g_Game.GetUIManager().GetMenu();
1300 if (menu)
1301 {
1302 int menu_id = menu.GetID();
1304 {
1305 return;
1306 }
1307 }
1308
1312 }
override void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
Removes one or more exclude groups and refreshes excludes.
override void RemoveActiveInputRestriction(int restrictor)
Removes one restriction (specific behaviour oudside regular excludes, defined below)
bool CloseMenu(int id)
Close menu with specific ID (see MenuID)