1614 {
1615 #ifdef DIAG_DEVELOPER
1618 #endif
1619
1620 PlayerBase playerBase = PlayerBase.Cast(player);
1621 if (playerBase)
1622 {
1624 }
1625
1626 g_Game.GetSoundScene().SetSoundVolume(
g_Game.m_volume_sound,1);
1627 g_Game.GetSoundScene().SetSpeechExVolume(
g_Game.m_volume_speechEX,1);
1628 g_Game.GetSoundScene().SetMusicVolume(
g_Game.m_volume_music,1);
1629 g_Game.GetSoundScene().SetVOIPVolume(
g_Game.m_volume_VOIP,1);
1630 g_Game.GetSoundScene().SetRadioVolume(
g_Game.m_volume_radio,1);
1631 }