DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnPlayerRespawned()

override void MissionBase::OnPlayerRespawned ( Man player)
inlineprotected

См. определение в файле missionGameplay.c строка 1613

1614 {
1615 #ifdef DIAG_DEVELOPER
1616 if (m_HudDebug)
1617 m_HudDebug.RefreshByLocalProfile();
1618 #endif
1619
1620 PlayerBase playerBase = PlayerBase.Cast(player);
1621 if (playerBase)
1622 {
1623 g_Game.GetCallQueue(CALL_CATEGORY_GUI).Call(playerBase.ShowDeadScreen, false, 0);
1624 }
1625
1626 g_Game.GetSoundScene().SetSoundVolume(g_Game.m_volume_sound,1);
1627 g_Game.GetSoundScene().SetSpeechExVolume(g_Game.m_volume_speechEX,1);
1628 g_Game.GetSoundScene().SetMusicVolume(g_Game.m_volume_music,1);
1629 g_Game.GetSoundScene().SetVOIPVolume(g_Game.m_volume_VOIP,1);
1630 g_Game.GetSoundScene().SetRadioVolume(g_Game.m_volume_radio,1);
1631 }
DayZGame g_Game
Определения DayZGame.c:3942
ref HudDebug m_HudDebug
Определения missionGameplay.c:15
const int CALL_CATEGORY_GUI
Определения 3_Game/DayZ/tools/tools.c:9

Перекрестные ссылки CALL_CATEGORY_GUI, g_Game и m_HudDebug.