1605 {
1606 #ifdef DIAG_DEVELOPER
1609 #endif
1610
1611 PlayerBase playerBase = PlayerBase.Cast(player);
1612 if (playerBase)
1613 {
1615 }
1616
1622 }
override ScriptCallQueue GetCallQueue(int call_category)
proto native AbstractSoundScene GetSoundScene()
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
proto native void SetSoundVolume(float vol, float time)
proto native void SetSpeechExVolume(float vol, float time)
proto native void SetVOIPVolume(float vol, float time)
proto native void SetRadioVolume(float vol, float time)
proto native void SetMusicVolume(float vol, float time)