DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnPlayerRespawned()

override void MissionBase::OnPlayerRespawned ( Man player)
inlineprotected

См. определение в файле missionGameplay.c строка 1677

1678 {
1679 #ifdef DIAG_DEVELOPER
1680 if (m_HudDebug)
1681 m_HudDebug.RefreshByLocalProfile();
1682 #endif
1683
1684 PlayerBase playerBase = PlayerBase.Cast(player);
1685 if (playerBase)
1686 {
1687 g_Game.GetCallQueue(CALL_CATEGORY_GUI).Call(playerBase.ShowDeadScreen, false, 0);
1688 }
1689
1690 g_Game.GetSoundScene().SetSoundVolume(g_Game.m_volume_sound,1);
1691 g_Game.GetSoundScene().SetSpeechExVolume(g_Game.m_volume_speechEX,1);
1692 g_Game.GetSoundScene().SetMusicVolume(g_Game.m_volume_music,1);
1693 g_Game.GetSoundScene().SetVOIPVolume(g_Game.m_volume_VOIP,1);
1694 g_Game.GetSoundScene().SetRadioVolume(g_Game.m_volume_radio,1);
1695 }
DayZGame g_Game
Определения DayZGame.c:4074
ref HudDebug m_HudDebug
Определения missionGameplay.c:15
const int CALL_CATEGORY_GUI
Определения 3_Game/DayZ/tools/tools.c:9

Перекрестные ссылки CALL_CATEGORY_GUI, g_Game и m_HudDebug.