DayZ 1.28
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◆ OnPlayerRespawned()

override void MissionBase::OnPlayerRespawned ( Man player)
inlineprotected

См. определение в файле missionGameplay.c строка 1604

1605 {
1606 #ifdef DIAG_DEVELOPER
1607 if (m_HudDebug)
1608 m_HudDebug.RefreshByLocalProfile();
1609 #endif
1610
1611 PlayerBase playerBase = PlayerBase.Cast(player);
1612 if (playerBase)
1613 {
1614 GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(playerBase.ShowDeadScreen, false, 0);
1615 }
1616
1617 GetGame().GetSoundScene().SetSoundVolume(g_Game.m_volume_sound,1);
1618 GetGame().GetSoundScene().SetSpeechExVolume(g_Game.m_volume_speechEX,1);
1619 GetGame().GetSoundScene().SetMusicVolume(g_Game.m_volume_music,1);
1620 GetGame().GetSoundScene().SetVOIPVolume(g_Game.m_volume_VOIP,1);
1621 GetGame().GetSoundScene().SetRadioVolume(g_Game.m_volume_radio,1);
1622 }
DayZGame g_Game
Определения DayZGame.c:3868
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native AbstractSoundScene GetSoundScene()
ref HudDebug m_HudDebug
Определения missionGameplay.c:15
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
proto native void SetSoundVolume(float vol, float time)
proto native void SetSpeechExVolume(float vol, float time)
proto native void SetVOIPVolume(float vol, float time)
proto native void SetRadioVolume(float vol, float time)
proto native void SetMusicVolume(float vol, float time)
const int CALL_CATEGORY_GUI
Определения 3_Game/tools/tools.c:9

Перекрестные ссылки ScriptCallQueue::Call(), CALL_CATEGORY_GUI, g_Game, CGame::GetCallQueue(), GetGame(), CGame::GetSoundScene(), m_HudDebug, AbstractSoundScene::SetMusicVolume(), AbstractSoundScene::SetRadioVolume(), AbstractSoundScene::SetSoundVolume(), AbstractSoundScene::SetSpeechExVolume() и AbstractSoundScene::SetVOIPVolume().