1678 {
1679 #ifdef DIAG_DEVELOPER
1682 #endif
1683
1684 PlayerBase playerBase = PlayerBase.Cast(player);
1685 if (playerBase)
1686 {
1688 }
1689
1690 g_Game.GetSoundScene().SetSoundVolume(
g_Game.m_volume_sound,1);
1691 g_Game.GetSoundScene().SetSpeechExVolume(
g_Game.m_volume_speechEX,1);
1692 g_Game.GetSoundScene().SetMusicVolume(
g_Game.m_volume_music,1);
1693 g_Game.GetSoundScene().SetVOIPVolume(
g_Game.m_volume_VOIP,1);
1694 g_Game.GetSoundScene().SetRadioVolume(
g_Game.m_volume_radio,1);
1695 }