Deprecated; removes last input exclude and associated controls restrictions.
793 {
794 super.PlayerControlEnable(bForceSupress);
795
797 {
799 {
801 {
803 break;
804 }
806 {
809 break;
810 }
812 {
815 break;
816 }
818 {
820 break;
821 }
823 {
825 break;
826 }
827 }
828
830
832 if (player)
833 {
834 HumanInputController hic = player.GetInputController();
836 }
837 }
838 }
int m_ControlDisabledMode
override void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
Removes one or more exclude groups and refreshes excludes.
override void RemoveActiveInputRestriction(int restrictor)
Removes one restriction (specific behaviour oudside regular excludes, defined below)
proto native CGame GetGame()
const int INPUT_EXCLUDE_MOUSE_RADIAL
const int INPUT_EXCLUDE_ALL
const int INPUT_EXCLUDE_INVENTORY
const int INPUT_EXCLUDE_MAP
const int INPUT_EXCLUDE_MOUSE_ALL