Deprecated; removes last input exclude and associated controls restrictions.
811 {
812 super.PlayerControlEnable(bForceSupress);
813
815 {
817 {
819 {
821 break;
822 }
824 {
827 break;
828 }
830 {
833 break;
834 }
836 {
838 break;
839 }
841 {
843 break;
844 }
845 }
846
848
849 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer() );
850 if (player)
851 {
852 HumanInputController hic = player.GetInputController();
854 }
855 }
856 }
int m_ControlDisabledMode
override void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
Removes one or more exclude groups and refreshes excludes.
override void RemoveActiveInputRestriction(int restrictor)
Removes one restriction (specific behaviour oudside regular excludes, defined below)
const int INPUT_EXCLUDE_MOUSE_RADIAL
const int INPUT_EXCLUDE_ALL
const int INPUT_EXCLUDE_INVENTORY
const int INPUT_EXCLUDE_MAP
const int INPUT_EXCLUDE_MOUSE_ALL