Deprecated; removes last input exclude and associated controls restrictions.
838 {
839 super.PlayerControlEnable(bForceSupress);
840
842 {
844 {
846 {
848 break;
849 }
851 {
854 break;
855 }
857 {
860 break;
861 }
863 {
865 break;
866 }
868 {
870 break;
871 }
872 }
873
875
876 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer() );
877 if (player)
878 {
879 HumanInputController hic = player.GetInputController();
881 }
882 }
883 }
int m_ControlDisabledMode
override void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
Removes one or more exclude groups and refreshes excludes.
override void RemoveActiveInputRestriction(int restrictor)
Removes one restriction (specific behaviour oudside regular excludes, defined below)
const int INPUT_EXCLUDE_MOUSE_RADIAL
const int INPUT_EXCLUDE_ALL
const int INPUT_EXCLUDE_INVENTORY
const int INPUT_EXCLUDE_MAP
const int INPUT_EXCLUDE_MOUSE_ALL