Deprecated; removes last input exclude and associated controls restrictions.
803 {
804 super.PlayerControlEnable(bForceSupress);
805
807 {
809 {
811 {
813 break;
814 }
816 {
819 break;
820 }
822 {
825 break;
826 }
828 {
830 break;
831 }
833 {
835 break;
836 }
837 }
838
840
842 if (player)
843 {
844 HumanInputController hic = player.GetInputController();
846 }
847 }
848 }
int m_ControlDisabledMode
override void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
Removes one or more exclude groups and refreshes excludes.
override void RemoveActiveInputRestriction(int restrictor)
Removes one restriction (specific behaviour oudside regular excludes, defined below)
proto native CGame GetGame()
const int INPUT_EXCLUDE_MOUSE_RADIAL
const int INPUT_EXCLUDE_ALL
const int INPUT_EXCLUDE_INVENTORY
const int INPUT_EXCLUDE_MAP
const int INPUT_EXCLUDE_MOUSE_ALL