◆ CAContinuousTransferQuantity()
12 {
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float m_QuantityFilledPerSecond
Definition CAContinuousTransferQuantity.c:7
Перекрестные ссылки m_QuantityFilledPerSecond.
◆ CalcAndSetQuantity()
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void SetACData(Param units)
Definition CABase.c:40
float m_SpentQuantity
Definition CAContinuousTransferQuantity.c:4
ref Param1< float > m_SpentUnits
Definition CAContinuousTransferQuantity.c:9
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition InventoryItem.c:731
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Перекрестные ссылки Class::CastTo(), GetGame(), m_SpentQuantity, m_SpentUnits и CABase::SetACData().
◆ Cancel()
68 {
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73
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void CalcAndSetQuantity()
Definition FireplaceBase.c:2601
const int UA_ERROR
Definition constants.c:462
const int UA_CANCEL
Definition constants.c:444
Перекрестные ссылки CalcAndSetQuantity(), UA_CANCEL и UA_ERROR.
◆ Execute()
38 {
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49 else
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58 else
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void SendMessageToClient(Object reciever, string message)
Definition ActionBase.c:1027
ActionBase m_Action
Definition CABase.c:3
void OnCompletePogress(ActionData action_data)
Definition CAContinuousBase.c:8
float m_ItemQuantity
Definition CAContinuousTransferQuantity.c:5
float m_SourceQuantity
Definition CAContinuousTransferQuantity.c:6
float m_TargetUnits
Definition CAContinuousTransferQuantity.c:3
const int UA_FINISHED
Definition constants.c:443
const int UA_PROCESSING
Definition constants.c:441
Перекрестные ссылки CalcAndSetQuantity(), Class::CastTo(), CABase::m_Action, m_ItemQuantity, m_QuantityFilledPerSecond, m_SourceQuantity, m_SpentQuantity, m_TargetUnits, CAContinuousBase::OnCompletePogress(), ActionBase::SendMessageToClient(), UA_ERROR, UA_FINISHED и UA_PROCESSING.
◆ GetProgress()
◆ Setup()
◆ m_ItemQuantity
◆ m_QuantityFilledPerSecond
float m_QuantityFilledPerSecond |
|
protected |
◆ m_SourceQuantity
◆ m_SpentQuantity
◆ m_SpentUnits
◆ m_TargetUnits
◆ m_TimeToComplete
Объявления и описания членов класса находятся в файле: