89 : EffectArea
90{
91
92
93
95 {
96
99
100 SetSynchDirty();
101
102 #ifdef DEVELOPER
103
105 {
106 Debug.
Log(
"YOU CAN IGNORE THE FOLLOWING DUMP");
107 InitZone();
108 Debug.
Log(
"YOU CAN USE FOLLOWING DATA PROPERLY");
109 }
110 #endif
111
113 InitZone();
114
116 }
117
119 {
120 super.InitZoneServer();
121
122
125 }
126
128 {
129 super.InitZoneClient();
130
131
133 }
134}
135
137{
139 {
141
145 }
146
148 {
150
153 }
154}
float m_Radius
Definition AIGroupBehaviour.c:10
const int ECE_SETUP
Definition CentralEconomy.c:9
override void OnPlayerEnterServer(PlayerBase player, EffectTrigger trigger)
Definition ContaminatedArea.c:38
override void OnPlayerExitServer(PlayerBase player, EffectTrigger trigger)
Definition ContaminatedArea.c:44
vector m_Position
Cached world position.
Definition Effect.c:41
override void EEInit()
Definition SpookyArea.c:55
override void InitZoneServer()
Definition SpookyArea.c:79
override void InitZoneClient()
Definition SpookyArea.c:88
void CreateTrigger()
Definition TrapBase.c:480
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Definition Debug.c:136
Definition ContaminatedTrigger.c:3
Definition PlayerBaseClient.c:2
Definition SpookyArea.c:3
proto native CGame GetGame()