DayZ 1.30
DayZ Explorer by KGB
 
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◆ RequestLatentTransition()

void Land_Underground_EntranceBase::RequestLatentTransition ( float time,
EUndegroundEntranceState targetState = EUndegroundEntranceState.UNINITIALIZED )
inlineprivate

См. определение в файле Land_Underground_Entrance.c строка 200

201 {
202 if (targetState == EUndegroundEntranceState.UNINITIALIZED)
203 {
204 targetState = m_DoorState + 1;
205 }
206 g_Game.GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( SetDoorStateServer, time * 1000, false, targetState);
207 }
DayZGame g_Game
Определения DayZGame.c:4074
EUndegroundEntranceState
Определения Land_Underground_Entrance.c:2
EUndegroundEntranceState m_DoorState
Определения Land_Underground_Entrance.c:53
void SetDoorStateServer(EUndegroundEntranceState newState)
Определения Land_Underground_Entrance.c:209
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, g_Game, m_DoorState и SetDoorStateServer().

Используется в Land_Underground_Stairs_Exit::OnDoorStateChangedServer() и OnDoorStateChangedServer().