DayZ 1.29
DayZ Explorer by KGB
 
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◆ RequestLatentTransition()

void Land_Underground_EntranceBase::RequestLatentTransition ( float time,
EUndegroundEntranceState targetState = EUndegroundEntranceState.UNINITIALIZED )
inlineprivate

См. определение в файле Land_Underground_Entrance.c строка 192

193 {
194 if (targetState == EUndegroundEntranceState.UNINITIALIZED)
195 {
196 targetState = m_DoorState + 1;
197 }
198 g_Game.GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( SetDoorStateServer, time * 1000, false, targetState);
199 }
DayZGame g_Game
Определения DayZGame.c:3942
EUndegroundEntranceState
Определения Land_Underground_Entrance.c:2
EUndegroundEntranceState m_DoorState
Определения Land_Underground_Entrance.c:53
void SetDoorStateServer(EUndegroundEntranceState newState)
Определения Land_Underground_Entrance.c:201
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, g_Game, m_DoorState и SetDoorStateServer().

Используется в Land_Underground_Stairs_Exit::OnDoorStateChangedServer() и OnDoorStateChangedServer().