DayZ 1.27
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◆ OnPlayerKilled()

void SymptomManager::OnPlayerKilled ( )
inlineprivate

См. определение в файле StateManager.c строка 129

130 {
131 foreach (SymptomBase symptomPrimary : m_SymptomQueuePrimary)
132 symptomPrimary.OnOwnerKilled();
133
134 foreach (SymptomBase symptomSecondary : m_SymptomQueueSecondary)
135 symptomSecondary.OnOwnerKilled();
136 }
ref array< ref SymptomBase > m_SymptomQueueSecondary
Определения StateManager.c:54
ref array< ref SymptomBase > m_SymptomQueuePrimary
Определения StateManager.c:53

Перекрестные ссылки m_SymptomQueuePrimary и m_SymptomQueueSecondary.