◆ ActivateCondition()
◆ DeactivateCondition()
◆ Init()
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int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
bool m_TrackActivatedTime
overall time this modifier was active
Definition ModifierBase.c:14
float m_TickIntervalActive
Definition ModifierBase.c:18
float m_TickIntervalInactive
Definition ModifierBase.c:17
const int DEFAULT_TICK_TIME_INACTIVE
Definition ModifiersManager.c:29
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
eModifiers
Definition eModifiers.c:2
Перекрестные ссылки DEFAULT_TICK_TIME_ACTIVE, DEFAULT_TICK_TIME_INACTIVE, m_ID, m_TickIntervalActive, m_TickIntervalInactive и m_TrackActivatedTime.
◆ OnActivate()
◆ OnTick()
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◆ BONE_HEALTH_INCREMENT_PER_SEC
◆ MINIMAL_BLOOD_REQUIRED_TO_REGENERATE_HEALTH
const float MINIMAL_BLOOD_REQUIRED_TO_REGENERATE_HEALTH = 5000 |
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◆ MINIMAL_BLOOD_TO_REGENRATE
◆ MINIMAL_ENERGY_TO_REGENRATE
◆ MINIMAL_WATER_TO_REGENRATE
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Classes/PlayerModifiers/Modifiers/BoneRegen.c