170 {
171 if (!action_recive_data)
172 action_recive_data = new VehicleHornActionReceiveData();
173
174 super.ReadFromContext(ctx, action_recive_data);
175
176 bool needUpdate;
177 if (!ctx.
Read(needUpdate))
178 return false;
179
181 if (!ctx.
Read(transport))
182 return false;
183
184 VehicleHornActionReceiveData vehicleHornReceivedData = VehicleHornActionReceiveData.Cast(action_recive_data);
185 vehicleHornReceivedData.m_ActionNeedEnd = needUpdate;
186 vehicleHornReceivedData.m_Transport = transport;
187
188 return true;
189 }
proto bool Read(void value_in)
Native class for boats - handles physics simulation.