50 for (
int i = 0; i <
m_Values.Count(); ++i )
70 for (
int i = 0; i <
m_Values.Count(); ++i )
91 for (
int i = 0; i <
m_Values.Count(); ++i )
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
static CfgParam CreateParam(string name, int cfg_type)
void SetName(string param_name)
bool RenameParam(string name, int cfg_type, string new_name)
void SetParams(array< ref CfgParam > value_array)
void CfgParamArray(string param_name)
ref array< ref CfgParam > m_Values
void InsertValue(CfgParam value)
array< ref CfgParam > GetValues()
bool IsParamExist(string name, int cfg_type)
CfgParam GetValueByName(string name, int cfg_type)
void CfgParam(string param_name)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.