41 g_Game.ConfigGetTextArray(
string.Format(
"CfgVehicles %1 hiddenSelections", type), hiddenSelections );
42 return hiddenSelections;
48 g_Game.ConfigGetTextArray(
string.Format(
"CfgVehicles %1 hiddenSelectionsTextures", type), hiddenSelectionsTextures );
49 return hiddenSelectionsTextures;
55 g_Game.ConfigGetTextArray(
string.Format(
"CfgVehicles %1 hiddenSelectionsMaterials", type), hiddenSelectionsMaterials );
56 return hiddenSelectionsMaterials;
TStringArray GetHiddenSelectionsTextures()
ref array< string > m_HiddenSelectionsMaterials
void HiddenSelectionsData(string type)
ref map< string, int > m_HiddenSelectionNameToIndex
TStringArray GetHiddenSelectionsMaterials()
ref array< string > m_HiddenSelections
static array< string > GetHiddenSelectionsTexturesConfig(string type)
static array< string > GetHiddenSelectionsMaterialsConfig(string type)
int GetHiddenSelectionIndex(string selection)
ref array< string > m_HiddenSelectionsTextures
static array< string > GetHiddenSelectionsConfig(string type)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
array< string > TStringArray