DayZ 1.27
DayZ Explorer by KGB
 
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DayZAnimalInputController.c
См. документацию.
1
24
48
50{
51 proto native bool IsDead();
52 proto native bool IsAttack();
53
54 proto native void OverrideBehaviourAction(bool state, int action);
55 proto native int GetBehaviourAction();
56
57 //--------------------------------------------------------------
58
61 {
62 }
63
66 {
67 }
68};
DayZAnimalBehaviourSlot
defined in C++
Определения DayZAnimalInputController.c:3
@ CALM_GRAZING
Определения DayZAnimalInputController.c:7
@ SIEGE
Определения DayZAnimalInputController.c:17
@ SCARED
Определения DayZAnimalInputController.c:14
@ CALM
Определения DayZAnimalInputController.c:5
@ HUNTING
Определения DayZAnimalInputController.c:15
@ INTIMIDATE
Определения DayZAnimalInputController.c:22
@ DRINKING
Определения DayZAnimalInputController.c:9
@ ENRAGED_TARGETLOST
Определения DayZAnimalInputController.c:20
@ ALERTED
Определения DayZAnimalInputController.c:12
@ CALM_TRAVELLING
Определения DayZAnimalInputController.c:8
@ SPECIFIC_THREAT
Определения DayZAnimalInputController.c:11
@ PREATTRACTED
Определения DayZAnimalInputController.c:21
@ EATING
Определения DayZAnimalInputController.c:16
@ ENRAGED
Определения DayZAnimalInputController.c:19
@ ATTRACTED
Определения DayZAnimalInputController.c:13
@ FIREPLACE
Определения DayZAnimalInputController.c:18
@ CALM_RESTING
Определения DayZAnimalInputController.c:6
@ NON_SPECIFIC_THREAT
Определения DayZAnimalInputController.c:10
DayZAnimalBehaviourAction
defined in C++
Определения DayZAnimalInputController.c:27
@ THREAT_WALK_TO
Определения DayZAnimalInputController.c:44
@ CHARGING
Определения DayZAnimalInputController.c:36
@ RESTING_INPUT
Определения DayZAnimalInputController.c:32
@ WALKING_INPUT
Определения DayZAnimalInputController.c:39
@ APPROACHING_INPUT
Определения DayZAnimalInputController.c:37
@ GRAZE_WALKING_INPUT
Определения DayZAnimalInputController.c:30
@ IDLE1_INPUT
Определения DayZAnimalInputController.c:40
@ TRAVELING_INPUT
Определения DayZAnimalInputController.c:33
@ IDLE3_INPUT
Определения DayZAnimalInputController.c:42
@ THREAT_STAY_LOOKAT
Определения DayZAnimalInputController.c:45
@ EATING_INPUT
Определения DayZAnimalInputController.c:34
@ IDLE2_INPUT
Определения DayZAnimalInputController.c:41
@ DRINKING_INPUT
Определения DayZAnimalInputController.c:35
@ THREAT_STAY
Определения DayZAnimalInputController.c:46
@ REACH_INPUT
Определения DayZAnimalInputController.c:38
@ SAFETY_INPUT
Определения DayZAnimalInputController.c:29
@ NONE_INPUT
Определения DayZAnimalInputController.c:28
@ THREAT_WALK_AWAY
Определения DayZAnimalInputController.c:43
@ GRAZE_ON_SPOT_INPUT
Определения DayZAnimalInputController.c:31
proto native int GetBehaviourAction()
proto native void OverrideBehaviourAction(bool state, int action)
void DayZAnimalInputController()
never created by script
Определения DayZAnimalInputController.c:60
proto native bool IsDead()
void ~DayZAnimalInputController()
never destroyed by script
Определения DayZAnimalInputController.c:65
proto native bool IsAttack()
void DayZCreatureAIInputController()
never created by script
Определения DayZCreatureAIInputController.c:31
@ NONE
No flags.
Определения EnProfiler.c:11