DayZ
1.27
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DayZCreatureAIInputController.c
См. документацию.
1
class
DayZCreatureAIInputController
2
{
3
proto native
void
OverrideMovementSpeed
(
bool
state,
float
movementSpeed);
4
proto native
float
GetMovementSpeed
();
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proto native
void
OverrideTurnSpeed
(
bool
state,
float
turnSpeed);
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proto native
float
GetTurnSpeed
();
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proto native
void
OverrideHeading
(
bool
state,
float
heading);
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proto native
float
GetHeading
();
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proto native
void
OverrideJump
(
bool
state,
int
jumpType,
float
jumpHeight = 0);
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proto native
bool
IsJump
();
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proto native
int
GetJumpType
();
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proto native
float
GetJumpHeight
();
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proto native
void
OverrideLookAt
(
bool
state,
vector
direction);
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proto native
bool
IsLookAtEnabled
();
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proto native
vector
GetLookAtDirectionWS
();
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proto native
void
OverrideAlertLevel
(
bool
state,
bool
alerted,
int
level,
float
inLevel);
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proto native
int
GetAlertLevel
();
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proto native
float
GetAlertInLevel
();
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proto native
bool
IsAlerted
();
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proto native
void
OverrideBehaviourSlot
(
bool
state,
int
slot);
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proto native
int
GetBehaviourSlot
();
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//--------------------------------------------------------------
31
private
void
DayZCreatureAIInputController
()
32
{
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}
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private
void
~DayZCreatureAIInputController
()
37
{
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}
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};
DayZCreatureAIInputController::OverrideAlertLevel
proto native void OverrideAlertLevel(bool state, bool alerted, int level, float inLevel)
DayZCreatureAIInputController::OverrideJump
proto native void OverrideJump(bool state, int jumpType, float jumpHeight=0)
DayZCreatureAIInputController::GetHeading
proto native float GetHeading()
DayZCreatureAIInputController::GetTurnSpeed
proto native float GetTurnSpeed()
DayZCreatureAIInputController::~DayZCreatureAIInputController
void ~DayZCreatureAIInputController()
never destroyed by script
Определения
DayZCreatureAIInputController.c:36
DayZCreatureAIInputController::GetAlertInLevel
proto native float GetAlertInLevel()
DayZCreatureAIInputController::IsJump
proto native bool IsJump()
DayZCreatureAIInputController::GetBehaviourSlot
proto native int GetBehaviourSlot()
DayZCreatureAIInputController::IsAlerted
proto native bool IsAlerted()
DayZCreatureAIInputController::OverrideLookAt
proto native void OverrideLookAt(bool state, vector direction)
DayZCreatureAIInputController::GetMovementSpeed
proto native float GetMovementSpeed()
DayZCreatureAIInputController::DayZCreatureAIInputController
void DayZCreatureAIInputController()
never created by script
Определения
DayZCreatureAIInputController.c:31
DayZCreatureAIInputController::OverrideBehaviourSlot
proto native void OverrideBehaviourSlot(bool state, int slot)
DayZCreatureAIInputController::IsLookAtEnabled
proto native bool IsLookAtEnabled()
DayZCreatureAIInputController::OverrideMovementSpeed
proto native void OverrideMovementSpeed(bool state, float movementSpeed)
DayZCreatureAIInputController::GetLookAtDirectionWS
proto native vector GetLookAtDirectionWS()
DayZCreatureAIInputController::OverrideHeading
proto native void OverrideHeading(bool state, float heading)
DayZCreatureAIInputController::GetAlertLevel
proto native int GetAlertLevel()
DayZCreatureAIInputController::OverrideTurnSpeed
proto native void OverrideTurnSpeed(bool state, float turnSpeed)
DayZCreatureAIInputController::GetJumpType
proto native int GetJumpType()
DayZCreatureAIInputController::GetJumpHeight
proto native float GetJumpHeight()
vector
Определения
EnConvert.c:106
Ishodniki
scripts
3_Game
Entities
DayZCreatureAIInputController.c
Создано системой
1.13.2