См. определение в файле UIPopupScriptSceneSettings.c строка 115
  116    {
  118        {       
  119            float slider_value_start_time = 
m_SldStartTime.GetCurrent() * 0.01;       
 
  120            float start_time_f = slider_value_start_time * 1439;
  121            int start_time = start_time_f;
  124            
  126            
  128            
  129            return true;
  130        }
  132        {       
  134            float start_day_f = slider_value_start_day * 3.64 + 1;
  135            int start_day = start_day_f;
  136            
  137            for ( int i = 0; i < 12; i++ )
  138            {
  140                if ( start_day <= days )
  141                {
  144                    break;
  145                }
  146                else
  147                {
  148                    start_day -= days;
  149                }
  150            }
  151            
  153            
  155            
  156            return true;
  157        }
  159        {       
  161            
  164 
  165            return true;
  166        }
  168        {       
  170            
  173 
  174            return true;
  175        }
  177        {       
  179            
  182 
  183            return true;
  184        }
  186        {       
  188            
  190            
  191 
  192            return true;
  193        }
  194        
  195        return false;
  196    }
proto native World GetWorld()
proto native Weather GetWeather()
Returns weather controller object.
proto native Fog GetFog()
Returns a fog phenomenon object.
proto native Rain GetRain()
Returns a rain phenomenon object.
proto native Overcast GetOvercast()
Returns an overcast phenomenon object.
proto native void Set(float forecast, float time=0, float minDuration=0)
Sets the forecast.
proto native void SetDate(int year, int month, int day, int hour, int minute)
Sets actual ingame world time.
proto native CGame GetGame()
Перекрестные ссылки Weather::GetFog(), GetGame(), Weather::GetOvercast(), Weather::GetRain(), CGame::GetWeather(), CGame::GetWorld(), m_CurrDay, m_CurrFog, m_CurrHour, m_CurrMinute, m_CurrMonth, m_CurrOvercast, m_CurrRain, m_CurrWindForce, m_CurrYear, m_DaysInMonth, m_SldFog, m_SldOvercast, m_SldRain, m_SldStartDay, m_SldStartTime, m_SldWindForce, WeatherPhenomenon::Set(), World::SetDate(), UpdateSliderFog(), UpdateSliderOvercast(), UpdateSliderRain(), UpdateSliderStartDay(), UpdateSliderStartTime(), UpdateSliderWindForce(), x и y.