См. определение в файле UIPopupScriptSceneSettings.c строка 115
116 {
118 {
119 float slider_value_start_time =
m_SldStartTime.GetCurrent() * 0.01;
120 float start_time_f = slider_value_start_time * 1439;
121 int start_time = start_time_f;
124
126
128
129 return true;
130 }
132 {
134 float start_day_f = slider_value_start_day * 3.64 + 1;
135 int start_day = start_day_f;
136
137 for ( int i = 0; i < 12; i++ )
138 {
140 if ( start_day <= days )
141 {
144 break;
145 }
146 else
147 {
148 start_day -= days;
149 }
150 }
151
153
155
156 return true;
157 }
159 {
161
164
165 return true;
166 }
168 {
170
173
174 return true;
175 }
177 {
179
182
183 return true;
184 }
186 {
188
190
191
192 return true;
193 }
194
195 return false;
196 }
proto native World GetWorld()
proto native Weather GetWeather()
Returns weather controller object.
proto native Fog GetFog()
Returns a fog phenomenon object.
proto native Rain GetRain()
Returns a rain phenomenon object.
proto native Overcast GetOvercast()
Returns an overcast phenomenon object.
proto native void Set(float forecast, float time=0, float minDuration=0)
Sets the forecast.
proto native void SetDate(int year, int month, int day, int hour, int minute)
Sets actual ingame world time.
proto native CGame GetGame()
Перекрестные ссылки Weather::GetFog(), GetGame(), Weather::GetOvercast(), Weather::GetRain(), CGame::GetWeather(), CGame::GetWorld(), m_CurrDay, m_CurrFog, m_CurrHour, m_CurrMinute, m_CurrMonth, m_CurrOvercast, m_CurrRain, m_CurrWindForce, m_CurrYear, m_DaysInMonth, m_SldFog, m_SldOvercast, m_SldRain, m_SldStartDay, m_SldStartTime, m_SldWindForce, WeatherPhenomenon::Set(), World::SetDate(), UpdateSliderFog(), UpdateSliderOvercast(), UpdateSliderRain(), UpdateSliderStartDay(), UpdateSliderStartTime(), UpdateSliderWindForce(), x и y.