Sets actual ingame world time.
| year | |
| month | in range <1, 12> |
| day | in range <1, 31> |
| hour | in range <0, 23> |
| minute | in range <0, 59> int year = 2016;
int month = 5;
int day = 4;
int hour = 14;
int minute = 57;
g_Game.GetWorld().SetDate(year, month, day, hour, minute);
|
Используется в DayZIntroScene::DayZIntroScene().