См. определение в файле UIPopupScriptSceneSettings.c строка 201
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proto native World GetWorld()
override ScriptInvoker GetUpdateQueue(int call_category)
proto native Weather GetWeather()
Returns weather controller object.
proto bool Insert(func fn, int flags=EScriptInvokerInsertFlags.IMMEDIATE)
insert method to list
proto native Fog GetFog()
Returns a fog phenomenon object.
proto native float GetWindSpeed()
Returns actual wind speed in metre per second.
proto native Rain GetRain()
Returns a rain phenomenon object.
proto native Overcast GetOvercast()
Returns an overcast phenomenon object.
proto native float GetActual()
proto void GetDate(out int year, out int month, out int day, out int hour, out int minute)
Get actual ingame world time.
proto native CGame GetGame()
proto void Print(void var)
Prints content of variable to console/log.
Перекрестные ссылки CALL_CATEGORY_SYSTEM, WeatherPhenomenon::GetActual(), World::GetDate(), Weather::GetFog(), GetGame(), Weather::GetOvercast(), Weather::GetRain(), CGame::GetUpdateQueue(), CGame::GetWeather(), Weather::GetWindSpeed(), CGame::GetWorld(), ScriptInvoker::Insert(), m_CurrDay, m_CurrFog, m_CurrHour, m_CurrMinute, m_CurrMonth, m_CurrOvercast, m_CurrRain, m_CurrWindForce, m_CurrYear, m_OrigDay, m_OrigFog, m_OrigHour, m_OrigMinute, m_OrigMonth, m_OrigOvercast, m_OrigRain, m_OrigWindForce, m_OrigYear, OnUpdate(), Print() и ResetSliders().