30 player.m_PlayerStomach.Update(deltaT);
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
overall time this modifier was active
void DisableDeactivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
override void OnReconnect(PlayerBase player)
override void OnTick(PlayerBase player, float deltaT)
override bool DeactivateCondition(PlayerBase player)
override bool ActivateCondition(PlayerBase player)