DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnTick()

override void StomachMdfr::OnTick ( PlayerBase player,
float deltaT )
inlineprivate

См. определение в файле Stomach.c строка 28

29 {
30 player.m_PlayerStomach.Update(deltaT);
31 /*
32 float stomachs_combined_before = player.GetStatStomachWater().Get() + player.GetStatStomachEnergy().Get();
33 if(stomachs_combined_before <=0) // takes care of division by 0 also there is no point in doing anything if there is nothing to transfer
34 {
35 player.GetStatStomachVolume().Set(0);
36 return;
37 }
38
39 // Energy
40 if ( player.GetStatStomachEnergy().Get() >= PlayerConstants.STOMACH_ENERGY_TRANSFERED_PER_SEC*deltaT )
41 {
42 player.GetStatEnergy().Add(PlayerConstants.STOMACH_ENERGY_TRANSFERED_PER_SEC*deltaT);
43 player.GetStatStomachEnergy().Add(-PlayerConstants.STOMACH_ENERGY_TRANSFERED_PER_SEC*deltaT);
44 }
45 else
46 {
47 player.GetStatEnergy().Add(player.GetStatStomachEnergy().Get());
48 player.GetStatStomachEnergy().Set(0);
49 }
50 //Water
51 if ( player.GetStatStomachWater().Get() >= PlayerConstants.STOMACH_WATER_TRANSFERED_PER_SEC*deltaT )
52 {
53 player.GetStatWater().Add(PlayerConstants.STOMACH_WATER_TRANSFERED_PER_SEC*deltaT);
54 player.GetStatStomachWater().Add(-PlayerConstants.STOMACH_WATER_TRANSFERED_PER_SEC*deltaT);
55
56 }
57 else
58 {
59 player.GetStatWater().Add(player.GetStatStomachWater().Get());
60 player.GetStatStomachWater().Set(0);
61
62 }
63
64 float stomachs_combined_after = player.GetStatStomachWater().Get() + player.GetStatStomachEnergy().Get();
65 float percentage = stomachs_combined_after / stomachs_combined_before;
66
67 player.GetStatStomachVolume().Set( player.GetStatStomachVolume().Get() * percentage );
68 */
69 /*
70 float stomachs_combined_before = m_Player.GetStatStomachWater().Get() + m_Player.GetStatStomachEnergy().Get();
71 if(stomachs_combined_before <=0) // takes care of division by 0 also there is no point in doing anything if there is nothing to transfer
72 {
73 m_Player.GetStatStomachVolume().Set(0);
74 return;
75 }
76
77 // Energy
78 if ( m_Player.GetStatStomachEnergy().Get() >= PlayerConstants.STOMACH_ENERGY_TRANSFERED_PER_SEC*deltaT )
79 {
80 m_Player.GetStatEnergy().Add(PlayerConstants.STOMACH_ENERGY_TRANSFERED_PER_SEC*deltaT);
81 m_Player.GetStatStomachEnergy().Add(-PlayerConstants.STOMACH_ENERGY_TRANSFERED_PER_SEC*deltaT);
82 }
83 else
84 {
85 m_Player.GetStatEnergy().Add(m_Player.GetStatStomachEnergy().Get());
86 m_Player.GetStatStomachEnergy().Set(0);
87 }
88 //Water
89 if ( m_Player.GetStatStomachWater().Get() >= PlayerConstants.STOMACH_WATER_TRANSFERED_PER_SEC*deltaT )
90 {
91 m_Player.GetStatWater().Add(PlayerConstants.STOMACH_WATER_TRANSFERED_PER_SEC*deltaT);
92 m_Player.GetStatStomachWater().Add(-PlayerConstants.STOMACH_WATER_TRANSFERED_PER_SEC*deltaT);
93
94 }
95 else
96 {
97 m_Player.GetStatWater().Add(m_Player.GetStatStomachWater().Get());
98 m_Player.GetStatStomachWater().Set(0);
99
100 }
101
102 float stomachs_combined_after = m_Player.GetStatStomachWater().Get() + m_Player.GetStatStomachEnergy().Get();
103 float percentage = stomachs_combined_after / stomachs_combined_before;
104
105 m_Player.GetStatStomachVolume().Set( m_Player.GetStatStomachVolume().Get() * percentage );
106 */
107 }