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protected |
register hit components for AI melee (used by attacking AI)
registers default hit compoent for entity
registers default hit position for entity
list of components suitable for melee finisher attacks (used in fight logic)
register hit components that are selected by probability
См. определение в файле dayzplayer.c строка 463
Перекрестные ссылки m_DefaultHitComponent, m_DefaultHitPositionComponent, m_HitComponentsForAI, m_SuitableFinisherHitComponents и DayZAIHitComponentHelpers::RegisterHitComponent().