Dayz 1.25
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Файл UndergroundAreaLoader.c

См. исходные тексты.

Структуры данных

class  JsonUndergroundTriggers
 
class  JsonUndergroundAreaTriggerData
 
class  UndergroundAreaLoader
 

Переменные

ref array< ref JsonUndergroundAreaTriggerDataTriggers
 
ref array< floatPosition
 
float EyeAccommodation
 
bool UseRaycast
 
float Radius
 
class JsonUndergroundAreaTriggerData GetPosition
 

Переменные

◆ EyeAccommodation

float EyeAccommodation

◆ GetPosition

10 {
11 return Vector(Position[0],Position[1],Position[2]);
12 }
ref array< float > Position
Definition UndergroundAreaLoader.c:14
proto native vector Vector(float x, float y, float z)
Vector constructor from components.

Используется в FireplaceBase::AfterStoreLoad(), UIScriptedMenu::CameraToolsMenu(), DayZInfected::ChaseAttackLogic(), CheckAllowUpdate(), DayZPlayer::CommandHandler(), ManBase::CommandHandler(), DayZInfected::ComputeHitDirectionAngle(), DayZCreatureAI::ComputeHitDirectionAngleDeg(), DayZInfected::ComputeHitDirectionAngleEx(), CreateLight(), Grenade_Base::CreateLight(), ItemBase::CreateRope(), CreateTrigger(), Entity::DeathUpdate(), KitBase::DisassembleKit(), ItemBase::DoMeasurement(), ScriptConsoleItemsTab::DrawItems(), ManBase::DropItem(), ContaminatedArea_Dynamic::EEInit(), House::EEInit(), ItemBase::EEItemAttached(), ItemBase::EEItemDetached(), FlammableBase::EEItemDetached(), Ammo_40mm_Explosive::EEKilled(), ContaminatedArea_Dynamic::EEOnCECreate(), Inventory_Base::EmptySeedPack(), InventoryItem::EOnContact(), DynamicArea_Flare::EOnFrame(), DayZSpectator::EOnFrame(), FireplaceBase::EOnTouch(), EOnTouch(), DayZInfected::EvaluateCrawlTransitionAnimation(), DayZPlayer::EvaluateDamageHitAnimation(), DayZPlayer::EvaluateDeathAnimation(), Hit_MeatBones::Event_OnStarted(), IEntity::Explode(), Explode(), CGame::ExplosionEffects(), ExplosivesBase(), DayZInfected::FightAttackLogic(), DayZInfected::FightLogic(), GenerateCarHornAINoise(), DayZInfected::GetAttackPitch(), GetCeilingHeight(), IEntity::GetCenter(), GetClosestCarWheel(), GetClosestDoor(), EffectSound::GetCurrentLocalPosition(), EffectSound::GetCurrentPosition(), GetEmptyingEndSoundset(), GetEmptyingLoopSoundset(), ItemBase::GetKitSpawnPosition(), BaseBuildingBase::GetKitSpawnPosition(), IEntity::GetSurfaceNoise(), Entity::GetUniversalTemperatureSourcePosition(), EntityLightSource::HandleDancingShadows(), HandleDoorsSound(), BaseBuildingBase::HandleRefreshers(), HandleSeatAdjustmentSound(), DayZPlayer::HandleView(), Heating(), BaseBuildingBase::InsertRefresherPosition(), BaseBuildingBase::IsFacingCamera(), BaseBuildingBase::IsFacingPlayer(), ManBase::IsFacingTarget(), BaseBuildingBase::IsPlayerInside(), TentBase::IsPlayerInside(), RemoteDetonatorTrigger::OnActivatedByItem(), CarScript::OnAnimationPhaseStarted(), OnCEUpdate(), RemoteDetonatorTrigger::OnCEUpdate(), BaseBuildingBase::OnCEUpdate(), ManBase::OnConnect(), Grenade_ChemGas::OnDamageDestroyed(), ClaymoreMine::OnDebugSpawn(), RifleSingleShot_Base::OnDebugSpawn(), KitBase::OnDebugSpawn(), OnDebugSpawn(), FishingRod_Base_New::OnDebugSpawn(), Crossbow_Base::OnDebugSpawnEx(), FireworksLauncher::OnEventServer(), Anniversary_FireworksLauncher::OnEventServer(), Grenade_ChemGas::OnExplode(), IEntity::OnExplodeClient(), Weapon::OnFireModeChange(), FireworksLauncher::OnFuseIgnitedClient(), PluginBase::OnGUITimer(), FireplaceBase::OnIgnitedThis(), GardenBase::OnPlacementComplete(), KitBase::OnPlacementComplete(), InventoryItem::OnRPC(), CGame::OnRPC(), DayZPlayer::OnStepEvent(), OnSteppedOn(), GardenBase::OnStoreLoad(), ItemBase::OnStoreLoad(), AlarmClock_ColorBase::OnUpdate(), KitchenTimer::OnUpdate(), BotStateBase::OnUpdate(), AnniversarySpotLight::OnVariablesSynchronized(), InventoryItemSuper::OnWasAttached(), InventoryItemSuper::OnWasDetached(), OnWork(), OnWorkStart(), ItemBase::ParticleTest(), BaseBuildingBase::PerformRoofCheckForBase(), ItemBase::PlaceOnGround(), InventoryItem::PlayAttachSound(), InventoryItem::PlayDeployFinishSound(), ItemBase::PlayDeployLoopSound(), Inventory_Base::PlayDeployLoopSound(), InventoryItem::PlayDeployLoopSoundEx(), InventoryItem::PlayDeploySound(), PlayDisarmingLoopSound(), EntityAI::PlayImpactSound(), InventoryItem::PlayPlaceSound(), PlayRepackingLoopSound(), Backpack_Base::PlayRepackingLoopSound(), DayZCreature::PlaySound(), EntityAI::PlaySound(), DayZPlayer::PlaySound(), PlaySoundActivate(), TrapBase::PlaySoundBiteEmpty(), TrapBase::PlaySoundBiteLeg(), PlaySoundEx(), TrapBase::PlaySoundOpen(), PlayVFX(), Environment::ProcessItemsDryness(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZCreature::ProcessStepEvent(), RefreshFireplaceVisuals(), ItemBase::RemovePlant(), BaseBuildingBase::RemoveRefresherPosition(), House::RequestSoundEvent(), ManBase::SaySoundSet(), ManBase::SetContaminatedEffectEx(), SetParticlePosition(), BaseBuildingBase::SetRefresherActive(), Barrel_ColorBase::SoundBarrelClosePlay(), FireplaceBase::SoundBarrelClosePlay(), Barrel_ColorBase::SoundBarrelOpenPlay(), FireplaceBase::SoundBarrelOpenPlay(), Edible_Base::SoundCookingStart(), Entity::SoundHardBushFallingPlay(), Entity::SoundHardTreeFallingPlay(), EffectSound::SoundLoadEx(), EffectSound::SoundPlayEx(), Entity::SoundSoftBushFallingPlay(), Entity::SoundSoftTreeFallingPlay(), ItemBase::SoundTentClosePlay(), ItemBase::SoundTentCloseWindowPlay(), ItemBase::SoundTentOpenPlay(), ItemBase::SoundTentOpenWindowPlay(), ItemBase::SpawnCatch(), TrapSpawnBase::SpawnCatch(), ManBase::SpawnEntityOnGroundOnCursorDir(), TentBase::SpawnKit(), PluginBase::SpawnNewInfectedEntity(), CrashBase::SpawnRandomDeers(), UndergroundTriggerCarrierBase::SpawnTrigger(), FlammableBase::StandUp(), EffectParticle::Start(), StartActivate(), Particle::StopParticle(), TestOwnership(), EntityLightSource::TryShadowOptimization(), FlammableBase::TryTransformIntoStick(), AreaDamageTriggerBase::UpdateInsiders(), UpdateMusic(), ManBase::UpdatePlayerMeasures() и ScriptedWidgetEventHandler::UpdatePos().

◆ Position

ref array<float> Position

◆ Radius

float Radius

◆ Triggers

◆ UseRaycast

bool UseRaycast