318 {
320
321 ActionInfoDataConstructionPossible info = ActionInfoDataConstructionPossible.Cast(
m_InfoData);
322 ConstructionActionData cad = player.GetConstructionActionData();
324 info.SetConstructionPart(part);
325 info.SetTool(item);
326
329
330 return info.CanDisplayInfo();
331 }
ref ActionInfoDataBase m_InfoData
EConstructionInfoCategories
void ConstructionPart(string name, string part_name, string main_part_name, int id, bool is_built, bool is_base, bool is_gate, array< string > required_parts)
ConstructionPart GetBuildPartAtIndex(int idx)